![rome 2 total war faction symbols rome 2 total war faction symbols](https://media.moddb.com/cache/images/mods/1/15/14950/thumb_620x2000/All_Symbols_2.jpg)
Jain councillors in the royal court, together with Brahmins, were instrumental in reducing corruption and strengthening bureaucratic efficiency. Buddhism was especially popular among foreigners, at the point that the Bactrians made efforts to protect it against persecutors. All affecting order, cultural conversion and economy in their own way: respectively enforcing cosmopolitan society, meditative ethics and organized religious culture. Vanilla units include a few eastern levies as garrison or later recruitment.īUILDINGS and TECH:Of course, Indians don’t go around hoarding skeletons on a tower or stuff like that, so they were given three new temple chains: (Greco)Buddhist, Jain and Hindu. Please note that the mauryan elephants, while only vaguely superior in stats, are most importantly superior in numbers per troop! Enjoy your stampede. Indo-Hellenic Infantry and Noble Hoplites Of course the game engine doesn’t allow for such a composite unit but you may want to replicate it for kicks.īut I am hearing cries of “we wanna see dem elefents!” so I’ll skip to the crunch. Multiples of these units scaled up to form the imperial regiments. The basic ‘platoon’ formation of the Mauryan army was the patti, a composite squad with one elephant, three horsemen and five infantrymen operating in concert. Also that there were a freaking lot of war elephants. MILITARY/DEM ELEFENTS:One of the things peculiar of this age was that civilian conscription was pretty much abolished and warfare was in the hands of the warrior caste, fueled by the royal treasury. Of course, it didn’t last long, but that’s another story.Īs the Mauryans never went for further expansion, of course we are under the assumption that a "F*** this, I wanna smash stuff" moment is going on. Between his competence, religious/philosophical influence and surely other factors, the Mauryan Empire was riding a period of efficiency and relatively low corruption. Historically, the game start is set right after Seleucos I let the flourishing indian empire of the time have some of the eastern satrapies, before and beyond the Indus (in exchange for 500 flashy war elephants, the Seleucids were quite sensible about noisy vehicles).Īt the game start, the current ruler is Ashoka (the Great), overall quite a nice guy who went like “this escalated quickly” after a hugely bloody battle for the Kalingan province (said to have costed 200k+ lives) and then embraced and promoted Buddhism in remorse. Of course there can be material I didn't find that could negate or expand what I assembled. This pack is as far as I could reasonably historical, or at least based on feasible assumptions. Which means new faction symbols, 15 new units, generals, 3 temple chains each with their own new variants, peculiar playstyle and stuff. It changes the arachosian faction in the far east into the western fringes of the indian Mauryan Empire.